from actor.fail_sprite import FailSprite
from actor.welcome_sprite import WelcomeSprite
from scene import BaseScene, ScenePassStatus
from scene.tunnel_war_scene import TunnelWarScene


class FailScene(BaseScene):
    def __init__(self, xiao_tie):
        super(FailScene, self).__init__(xiao_tie,
                                        "resources/images/fail/fail.jpg")
        self.actor = FailSprite(100, 200)

    def draw_actor(self):
        self.actor.draw(self.current_surface)
